There are some lovely little callbacks to the Master Chief’s previous adventures, but the story heavily relies on cutscenes to tell it, whereas in the past big gameplay set pieces would also pick up some of the load, really giving you the sense that you were in the driver’s seat. ![]() What this does do, is clearly pave the way for some DLC or season pass campaign expansions in the future. All of the big, universe changing stuff took place before Halo Infinite starts, off screen. Not only this, but when the credits rolled it felt almost as if nothing had really happened. The campaign also has a very open ending, leaving more unanswered questions compared to when you started, which doesn’t feel very satisfying. I must be honest, I thought the narrative was something of a letdown, as well as its focus feeling somewhat muddled. Still, both strands slowly draw together and intertwine, but you are very slowly drip fed details for the first few hours of the campaign. Even if you did, many fans (such as myself) didn’t care too much for Cortana’s story arc. It’s been a while since the divisive fifth game in the series was released, so you may find yourself scratching your head at first in an attempt to remember what went down. Halo Infinite deals both with the rise of The Banished, and the fall of Cortana at the end of Halo 5: Guardians. Luckily then, you have a new AI in tow along with a somewhat hysterical UNSC soldier as a sidekick, Echo 216. It appeared that even the Master Chief himself couldn’t stop them. However, eventually we found out that “The Banished” were back from Halo Wars 2, and had quite devastatingly wiped out nearly all human resistance. It felt as if we were all kept on tenterhooks regarding the single player campaign details for Halo Infinite.
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